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Ned for speed undercover
Ned for speed undercover











Hitting the foot brake will leave your car mostly unable to turn, so that's useless entering a turn. For one thing, the driving physics are pretty poor. This again might be fine if the game had something to draw you in, but it doesn't. Things like eliminator events (where the last place person in each lap gets knocked out), your basic circuit and sprint races and everything else here has been seen before.

ned for speed undercover

Cops will chase after you during a race, but as soon as it's over they're gone, as you're sent back to the event selection screen. What's left is an extremely bland event-based game that doesn't do anything new to advance either the franchise or the genre on the whole.

ned for speed undercover

That's fine in and of itself, but with the game capable of being set in an open world, why not take full advantage of it? Aside from these situations, the game is set up as nothing more than a menu-based race scenario. Note that I said "usually", as it is possible to drive around the world without barriers, though that's only true for certain race types, like the Lead events (where you must get ahead of your opponent by 300 meters).

ned for speed undercover

The PSP version of Undercover usually doesn't feature the open world driving of the other versions of the game. The latter is the case for Need for Speed Undercover, a game that feels a little lost in its focus and design. In other words, it's almost constantly changing from one iteration to the next, sometimes for the betterment of the series, and sometimes not. Need for Speed has long been one of EA's bread and butter franchises, though the ratio of bread to butter has changed a number of times over the years.













Ned for speed undercover